VIG#R-03Games
Advancements: Map and Details
An update on the creation of the game's rural medieval estate. I am hand-placing every environmental detail, from primary trees to interactive herbs, to ensure total atmospheric control and a high-fidelity survival horror experience... hopefully
The focus of this update shifted from the underlying code to the physical world of Vigilum. I am currently hand-crafting the rural medieval estate, focusing on creating an oppressive and detailed atmosphere for the seven-night ritual.
Level Design
This is my first time performing level design at this scale, and I have chosen to avoid auto-fill or procedural tools. I am manually placing every tree, bush, and grass patch to maintain total control over the composition, player sightlines, and performance.
My design workflow follows a specific sequence:
- Primary Trees: I have finished placing the large trees that define the map's silhouette and forest boundaries.
- Secondary Vegetation: I am currently placing smaller trees and bushes to add environmental density.
- Ground Detail: The next step involves adding rocks, stones, grass, and decorative flowers.
Gallery
This is how it looks, no effects, raw development picture right from the editor
Environment & Assets
I have started replacing several placeholder models with final versions to better reflect the "Dark medieval semi-realism" style.
- The Barn & Alchemy Lab: I've refined the structure north-east of the house which contains the mortar and distiller.
- The Shrine: Located in the eastern part of the map, this "cursed" site now features more organic, detailed models.
- The House: I am detailing the core farmstead, including the tower, study room, and oratory.
Roadmap
Once I finish with the map, I'll procede with the following things:
- Configure the remaining interactable objects in the world, like doors and other objects like the Alchemy Lab, journals, etc.
- Gameplay Resources - I will then place interactive Herbs and stones that serve specific mechanical purposes.
- Structural Elements - the final touch will include adding fences and other minor architectural details.