VIG#E-01Games
Road to v1.0 - October 4th
The final update has a date. Here's everything that's coming
v1.0 is coming on October 4th. It's my birthday, and it's also the day the ritual begins in Vigilum. Felt like the right date.
Here's what I'm working on:
- Every book, message and tutorial text will be rewritten from scratch.
- Completely reworked tutorial, now including the first night.
- Tutorials rebalanced for immersion: less text on screen, with an optional way to access detailed information when you want it.
- Dedicated UI for each system (skip time, inventory, archive, and others).
- Changes based on the feedback I gathered, both from you and from local testing.
- The night count will likely drop to 5, with Vylem effects becoming more specific and noticeable.
- The ending sequence, finally.
- General polish across the board.
Early Access gave me exactly what I hoped for: real feedback to make Vigilum a better game. Thank you for that.
On my end, I'm also building up work through Coffee Cat Studios and NTK Solutions so I can keep doing this full time. Vigilum's final update is being built in parallel, and after that comes Quark, my Unity framework, along with tutorial videos on YouTube.
Plenty to do. See you on October 4th.