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[VIG#R-03] Advancements: Map and Details

An update on the creation of the game's rural medieval estate. I am hand-placing every environmental detail, from primary trees to interactive herbs, to ensure total atmospheric control and a high-fidelity survival horror experience... hopefully

DEVLOGSVIGILUM

3/30/20261 min read

The focus of this update shifted from the underlying code to the physical world of Vigilum. I am currently hand-crafting the rural medieval estate, focusing on creating an oppressive and detailed atmosphere for the seven-night ritual.

Level Design

This is my first time performing level design at this scale, and I have chosen to avoid auto-fill or procedural tools. I am manually placing every tree, bush, and grass patch to maintain total control over the composition, player sightlines, and performance.

My design workflow follows a specific sequence:

  • Primary Trees: I have finished placing the large trees that define the map's silhouette and forest boundaries.

  • Secondary Vegetation: I am currently placing smaller trees and bushes to add environmental density.

  • Ground Detail: The next step involves adding rocks, stones, grass, and decorative flowers.

Gallery

This is how it looks, no effects, raw development picture right from the editor

Environment
& Assets

I have started replacing several placeholder models with final versions to better reflect the "Dark medieval semi-realism" style.

  • The Barn & Alchemy Lab: I've refined the structure north-east of the house which contains the mortar and distiller.

  • The Shrine: Located in the eastern part of the map, this "cursed" site now features more organic, detailed models.

  • The House: I am detailing the core farmstead, including the tower, study room, and oratory.

Roadmap

Once I finish with the map, I'll procede with the following things:

  • Configure the remaining interactable objects in the world, like doors and other objects like the Alchemy Lab, journals, etc.

  • Gameplay Resources - I will then place interactive Herbs and stones that serve specific mechanical purposes.

  • Structural Elements - the final touch will include adding fences and other minor architectural details.