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[VIG#QU-01] State of the game
TL;DR? Almost done!
VIGILUM
4/23/20261 min read


Hello! I noticed it's been a while since I last updated this blog with new information of Vigilum. So here I am...
This isn't an official update because I intend on release a much more informative technical report showcasing all the systems within the game. With pictures, videos and more.
Almost done
The base stuff of the game is mostly done. I'm currently undergoing a massive testing phase for Vigilum. The framework itself was already tested and works like a charm; it has some quirks, I must admit... but I'm still proud of it, and of course, I'll improve it in the future.
I'm testing all possible interactions/integrations. You could actually check my status in this Trello board. Next step, Hayden. I've already made a blueprint, just need to execute it.
I'm planning on following this plan:
QA - testing that all systems work as they should. Everything but the enemy, because so far, it's all player interaction.
Hayden - full integration of the Enemy. Includes the Ritual, the night progression, etc.
Narrative/Design: adding the Tutorial, Documents, Main Menu.
