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Glossary: Devlog Labels
The idea behind this post is to show you how I'm going to be labeling Devlogs depending on the game/project.
DEVLOGSVIGILUM
3/8/20261 min read
The idea behind this post is to show you how I'm going to be labeling Devlogs depending on the game/project. To maintain an organized development history and help you find specific updates, every entry header follows this standardized nomenclature:
[PROJECT ID # TYPE - NUMBER]
1. Project ID
This indicates which game or tool the update belongs to:
VIG: Nightfall: The Vigil.
COS: Cosmic Framework.
DKN: Darkness.
OXY: Oxygen.
2. Devlog Type
This categorizes the nature of the content within the report:
F (Feature): Implementation of a new mechanic or system.
U (Update): General progress regarding art, level design, or assets.
V (Version): Significant milestones or new playable builds.
P (Patch): Bug fixes and performance optimization.
3. Numbering
01, 02, 03...: A sequential counter for that specific category within the project.
Practical Examples
[VIG#F-01] Dr. Hayden's Behavior: Initial implementation of a specific NPC logic for Nightfall.
[COS#V-0.1] Alpha Release: First functional release of the Cosmic Framework.
[VIG#U-12] Tower Decorations: A sequential report on environment detailing and prop placement.
[DKN#P-02] Physics Fix: A technical patch addressing specific collision issues in Darkness.
